MarkDV
8-0
Joined: 14 Feb 2003
Posts: 55
Location: Grand Rapids MI
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Posted:
Fri Apr 04, 2003 3:00 pm Post
subject: LSSAH 31 "HOLD AT ANY PRICE"--AAR |
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HOLD AT ANY PRICE—AAR
The scenario comes from G.Kellns LSSAH packet. It’s scenario no.31
in his ongoing scenarios covering those thugs known and loved as the
SS (I give myself wiggle room on that one—when I fight them, they’re
thugs, when they’re my troops, they’re known and loved….but I digress.)
The scenario features nine 658s, with a 50Lpak holed up in the village
on board 3. The SS win by having ONE GO MMC within the village confines
defined in this scenario as all bldgs within the 3Q3, 3R2, 3U3 3Q8
3N4 roadnet. In other words, a rat hunt. To do this task, the soviets
have 10 T-34M43s, and 17 8 morale squads. YOIKS. The kickers for the
soviets are that 1- they have ZERO control where their troops enter
the map 2-they come in packets ie a group of 5 tanks, a group of 3
tanks/3 squads and a group of 2 tanks and 14 squads.
Jeffs defense had the majority of his troops in the victory area,
with one squad and 8-1smc in the 3N2 bldg, with a HMG, in the 2nd
level hex. Pregame rubbling zapped a lot of bldg hexes for me, (DR
8 or greater to rubble a bldg by SSR). He remarked after the game
that if he could have done it differently, the HMG would have been
in the victory area, and the 3N2bldg would have had a LMG/658 and
8-1.
In fact, this scenario was a blowout, and not a very enjoyable one
for either of us. The SS, are simply outgunned in this scenario AND
I had perfect entry rolls for my soviets. ( The soviets have a variable
entry in this scenario) To add insult to injury, most of Jeffs dice
were not friendly to him ie couldn’t pass MCs and wasn’t firing effectively
for the most part.
My group of 5 tanks entered on the n. edge by hill 522, and started
shelling the village. Turn 2 saw me get the big group of INF ie 14
squads along the w.edge, where 1 458 got zapped by the HMG team, and
then everyone else, who were concealed, slunk onto the board edge
by the 3N2 bldg and in a lucky advancing fire shot, broke both the
8-1 and 658 (thus taking out the HMG). I then took the 3N2 bldg for
my own, establishing a base of fire in it, with my 9-1, 2MMGs and
two458s dishing out a case of death to any Germans who dared show
their face. My last group, 3 tanks and 3628s entered on the east edge
and slunk their way towards the 3Q8 intersection.
Jeff did have one spot of extraordinary luck. Turn 4 I rolled a T34
adjacent to a 8-0 and 658 (in the 3N7bldg hex). He takes his PAATC
for the MMC, passes, and declares streetfighting. Motion --+2. SMC-1,
ambush –1. He rolls a SNAKES. Burn the tank, PLUS, he creates a SMC.
He rolls a 1—a 8-1.
Ok, I figure he can’t do this twice, so, I roll a second T-34 past
this squad. He passes the PAATC again, and rolls a SECOND on command
SNAKES—this time creating a 8-0. SINCE this playing, having talked
it out with another one of our circle (one Tony Sella) it was pointed
out that the SECOND attack could NOT have occurred unless the tank
tried physically entering the hex-which I didn’t do.
Jeff conceded on turn 5. He was down to 2SMCs and 2GO 658s—all the
other SS scum were either dead or broken (and about to be KIA given
that they had no rout paths). Jeff did NOT HIP a unit-a mistake on
his part and said after in our AAR that if he could do it over again,
he’d have put the HMG in the victory area and most of all the other
units there also (he had some HS outside of the VC area to harass
me—all’s they managed to do was draw fire and die).
I think that the scenario needs something to help the Germans along.
PfK shots? It is a November 43 scenario. ATMMs for CC? These are SS
troops on the Russian front after all. A bldg or hex that gives them
fanaticism benefits? I would think that the SS get one of these as
a choice, much like is done in the recent SOCAL ASL pack (which, now
that I’m briefly on that topic, is a great buy….but I digress again.)
Having carped, I can only say good things for the work that G.Kelln
has done for ASL. And besides, a bad day of ASL beats a good day at
work, right? Or is that fishing?…..
Mark “playing 1 to 2 games of ASL a week still isn’t enough, but I’ll
be ok” De Vries |
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George
Kelln 7-0
Joined: 01 Feb 2003
Posts: 30
Location: Wainwright, Alberta, CANADA
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Posted:
Fri Apr 04, 2003 10:50 pm Post
subject: |
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Mark;
First of of all, thanks for the great AAR, and I hope you enjoy playing
it.
Now it is November 1943 and PF are available to the Germans, and during
playtesting any Russian tanks that ventured too far forward of their
infantry escort was soon under counter-attack by a PF-toting German
squad looking to pop one at a one hex range.
I watched in one playtest, the German in a three fire phase (DFPH-PFPh-AFPh)
knock out 5 T34M43.... The Russian forgot all about PF, but the German
didn't. In the rematch he didn't forget...
But a common complaint/praise was the Russian (or a matter of fact
the German) truly having no control over what or where his units will
arrive, and in some cases must he had to be prepared to fight immediatley
upon entering the board.
During the playtesting went 12-7 for the Germans with the result calling
for a smaller German force vice a larger Russian force. But as you
mentioned Mark, the random rubble does make it prepare the set piece
defence difficult. That 2nd level HMG team wasn't always available
to the German.
But all in all the playtesters call it a fun and quick scenario, and
that is what I try to produce. But once more a great AAR and as you
said "playing ASL anytime is better than work".
Look forward for future AARs from you.
George "Still out in the wilderness" Kelln
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George "Still in the Wilderness" Kelln |
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MarkDV
8-0
Joined: 14 Feb 2003
Posts: 55
Location: Grand Rapids MI
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Posted:
Sat Apr 05, 2003 10:06 pm Post
subject: I'[m not worthy... |
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I'm having a Wayne/Garth moment--thanx
for the response.
HAVING said that, when Jeff and I read the rules, we thought it said
that PFs are available only via SSR from Sept-Dec 43, and that they
would be PfKs to boot ie with a TK of 'only' 21. Having said that,
if we didn't use the PfKs and Jeff was able to, well, our bust.
Random rant--having gotten to see these scenarios, IMHO you should
make them available to ALL players either for sale or free. It's a
really good set these PANZER ACES and I've played some great ASL b/c
of them (read my review for PARRY AND STRIKE--Jeff and I are saying
it was our most entertaining game in years, and he and I have been
opponents since 1989)
Thanx again for the response.
Mark |
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Doug
Kirk 7-0
Joined: 02 Feb 2003
Posts: 14
Location: Columbia, MO
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Posted:
Sun Jan 04, 2004 7:38 pm Post
subject: |
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I have played this twice, once
as each side and won both games. I like it, overall I think it it
only slightly favors the Russian. Perhaps I am stating the obviouse,
but if the Russian gets the big infantry group first, I like them
alot, if the big infantry group comes on last, then I like the German,
with probably the best game when the 14 squads enter on turn 2.
I must agree with Mark about the Panzer Aces pack, and in particular
about Parry and Strike. This is a great one!
Now, about Aus Der Traum from the Rhein pack, I am not sure about
this one.......How do the Americans have a chance? |
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